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Selphie Tilmitt ([personal profile] selphie_t) wrote2008-08-06 09:53 pm

[livejournal.com profile] star_kingdom app ♫ Selphie Tilmitt

Player info
Your Name: Jay
Your E-Mail/AIM/Whatever: email: jaydesummers@gmail.com
aim: trainlovinfreak
plurk: boomchucka
Livejournal: [livejournal.com profile] jaydesummers
Your age: 28

Character info
Series/Fandom: Final Fantasy VIII
Character's Name: Selphie Tilmitt
Character's Sex: Female
Character's Age: 17
Canon point: end of canon.
Abilities:

static:

Attack - Selphie's weapon of choice is a nunchaku which is an oversized nunchuk in a nutshell. She has extremely good accuracy with this weapon but it is one of the weaker melee weapons in the game when fighting monsters.

The three abilities listed here are only usable with the use of a Guardian Force. A list of Guardian Forces will be provided if it requested. :)

Draw - Allows Selphie to stock or cast magic that would be found throughout the sphere.

Item - This one is pretty obvious but she'd be able to use potions, phoenix downs, etc.

GF - Selphie would be able to summon her Guardian Force to protect her from harm. This effect lasts until the GF attacks or is killed.

She would also be able to junction magic to a weapon to make her attacks stronger. I don't think that junctioning magic to stats to boost HP, defence and the like really applies

There are also several other abilities that could be equipped but those depend heavily on the Guardian Force.

Limit Break - Slot

Slot is pretty simple sounding. Basically, the gist of Selphie's slot ability is to cast powerful (Firaga, Blizaga, Thundaga... you know THAT magic. xD) magic or any type of magic to help the party currently in use. To make this limit break more realistic, Selphie's life will need to be in grave danger and will have a 15% chance of working.

Full Cure - Think of it like a combination of a megalixer (heals all Hit points) and a Remedy (heals all status effects [poison, silence, etc.])

Wall - This ability casts Protect and Shell (these both increase defence) on the entire party. If it would ever be allowed to use this ability, it would cast Protect and Shell on those closest to her.

Rapture - This ability creates sparkly magic wings that gradually appear on the backs of enemies. It then lifts them into the sky and removes them from the battle field. (Locked)

The End - This attack unleashes a large amount of physical energy at an enemy that instantly eliminates it. It's powerful enough that it might even be able to take out the bosses. (Locked)

Background: train, train, take us away
Appearance: Selphie is on the left. This was the only picture I could find that showed what her outfit looks like. >.>
Personality:

To say that Selphie is hyperactive is a bit of an understatement. Selphie is an energetic ball of spunk as shown by the way that she frequently speaks her mind throughout the game. She's not doing it to be mean, it's just the way she is; honest. Being cheerful, perky and optimistic, most people tend to view Selphie as an annoying idiot but there is so much more to her than that. She was one of four people out of her entire class of SeeD cadets who successfully passed the field exam along with her friends Squall and Zell from the Orphanage Gang. Later on, on their quest to save their world, she became the pilot of the Ragnarok. This shows that she is quite proficient in using electronics as well as disarming missiles but only after a couple sessions of hardcore button mashing. Other examples of being proficient with electronics include the use of her blog, the redesign of the Balamb Garden Festival Committee's webpage and her Shrine to Laguna.

She has a natural charisma, warmth and kindness about her as her time spent at Trabia Garden as a Cadet had her seen and observed to have many friends from Trabia who care for her deeply and on the Garden Festival Committee at Balamb Garden. She's willing to put her own feelings and happiness aside if it means that her friends and those around her will cheer up which of course can be a double-edged sword for her. It indicates that Selphie keeps a lot of her personal secrets to herself and wouldn't dare to tell the world without a great deal of prodding. She'll stick to her guns and -- periodically -- take the time to think her way through a situation. She loves Moombas and Chocobos with all her heart and hates to see people being bullied. She's also pretty damn skilled at relaying messages and doing reconnaissance. That spunky side of hers is well complimented (in a bad way) toward her recklessness and her notion for getting into trouble. The girl jumps off a cliff without a care in the world after all! However, she somehow has a knack for getting out of a tight situation but this usually done by taking things by the horns and doing whatever it takes and holy crap does she do it with an air of confidence! Despite all this, Selphie sometimes happens to have the subtlety of a bag of hammers.

There are times however when Selphie finds herself overwhelmed and just needs to be left alone for a little bit. When the stage to the Garden Festival was destroyed during the moving of Balamb Garden, she was devastated to say the least. She needed some time to herself because she was genuinely upset by this. She'll spend the day running around making sure that everyone else was okay and doing her best to cheer them up, only to pour out she's feeling. She does bounce back from these events after a little bit which shows that she somehow manages to work things out in the end. In the latter scenario, Selphie wants to get revenge on the people who destroyed her beloved Trabia Garden. That point in time is probably about the closest you'll ever hear Selphie saying that she hates something in the world because she does her best to see the best in everything. This can give off the feeling that her view on the world is naive or completely innocent.

This isn't to say that Selphie doesn't have her fair share of negative points either. Her cheerful disposition has others thinking that she's annoying and a bother or that she can't get things done. That natural bubblyness that comes out of her can give off the impression to people that she's a ditz or a complete airhead which is nowhere near the case. Selphie definitely does not epitomize "Think before you leap" at all as she's always rushing head-long into situations where if more careful thought were put into what she does every day, she'd realize that what she's doing is not such a good idea after all.

Samples
Action/Journal Sample: Voluntold the Sequel - summary: Selphie's a member of Luceti's Welcome Centre Staff and she and another friend of hers are responsible for organizing welcome parties for the New Feathers who come in during the app cycles. :)
RP Sample:

"This is strange."

"What's strange, kupo?"

No way. There's no way. There's no way that after all that fighting they did to save their world that it was gone. Just like that. In the blink of an eye. One moment she's celebrating with her friends. The next, she was swallowed in darkness and woke up in an unfamiliar world following a moogle showing her around Traverse Town. It wasn't like the other towns she'd been to in the past. There was something about the place that had her blood running cold as she walked through a darkened alley. The street was barely lit and the sounds of running water filled her ears. Her mind was wandering away from her current predicament to worry about the others. Where were they? Were they okay? If she got her world back, would they all be there as well?

"Kupo?"

"Huh?"

Selphie blinks and looks down at the moogle curiously. In seventeen years, this marked the first time she'd ever encountered a moogle. If it were under better circumstances, the perky brunette would have been ecstatic about encountering such a rare creature. Instead, she's wary of this new place. Uncharted territory was never a good sign to her.

"You okay, kupo?"

"Oh, yeah!" Selphie beamed at the creature. "I'm great! So where are we headed next, Mister Moogle?"

"Well, kupo..." the moogle began hesitantly. Newcomers in Traverse Town were never this enthusiastic about their world being destroyed before. "Let's go back to the first district!"

"Okay! It was this way right?"

"Right, kupo!"

"What're we waiting for then? Let's go!"

As the moogle leads the way, Selphie's thoughts wander back to her friends from her supposedly destroyed world. Let them be okay. Please, let them be okay!

Notes: If you need a different RP sample because the above is complete and utter garbage, please let me know!